fix availability states

This commit is contained in:
Patrick762 committed 2024-05-30 19:56:23 +02:00
1 parent f5b8e09fb4
commit b2672ec302
5 files changed
+49 -10

No files matched your search

+9 -1
View File
@@ -108,6 +108,11 @@ class BluettiSwitch(CoordinatorEntity, SwitchEntity):
self._attr_entity_category = category
self._attr_device_class = SwitchDeviceClass.OUTLET
@property
def available(self) -> bool:
"""Return if entity is available."""
return self._attr_available
@callback
def _handle_coordinator_update(self) -> None:
"""Handle updated data from the coordinator."""
@@ -117,15 +122,17 @@ class BluettiSwitch(CoordinatorEntity, SwitchEntity):
_LOGGER.debug("Updating state of %s", unique_id_loggable(self._attr_unique_id))
if not isinstance(self.coordinator.data, dict):
_LOGGER.error(
_LOGGER.debug(
"Invalid data from coordinator (switch.%s)", unique_id_loggable(self._attr_unique_id)
)
self._attr_available = False
self.async_write_ha_state()
return
response_data = self.coordinator.data.get(self._response_key)
if response_data is None:
self._attr_available = False
self.async_write_ha_state()
return
if not isinstance(response_data, bool):
@@ -135,6 +142,7 @@ class BluettiSwitch(CoordinatorEntity, SwitchEntity):
response_data,
)
self._attr_available = False
self.async_write_ha_state()
return
self._attr_available = True